{"Name":"LeagueOfLegends","Title":"League of Legends","Domain":"leagueoflegends.com","BreachDate":"2012-06-11","AddedDate":"2018-07-28T21:52:12Z","ModifiedDate":"2018-07-28T21:52:12Z","PwnCount":339487,"Description":"In June 2012, the multiplayer online game <a href=\"https://www.cio.com/article/2395205/security0/european-league-of-legends-game-players-have-their-account-data-compromised.html\" target=\"_blank\" rel=\"noopener\">League of Legends suffered a data breach</a>. At the time, the service had more than 32 million registered accounts and the breach affected various personal data attributes including \"encrypted\" passwords. In 2018, a 339k record subset of the data emerged with email addresses, usernames and plain text passwords, likely cracked from the original cryptographically protected ones.","LogoPath":"https://logos.haveibeenpwned.com/LeagueOfLegends.png","Attribution":null,"DisclosureUrl":null,"DataClasses":["Email addresses","Passwords","Usernames"],"IsVerified":true,"IsFabricated":false,"IsSensitive":false,"IsRetired":false,"IsSpamList":false,"IsMalware":false,"IsSubscriptionFree":false,"IsStealerLog":false}